Brick Rage
Arkanoid. Thirteen stages, seven capsules, and Doh at the end.
NOTES Left/Right to move the Vaus. Space to launch and to fire the laser.
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added 2 months agoNot Breakout. Breakout is one wall repeated until you get bored. This is the 1986 game, which is the one worth playing.
Thirteen hand-built stages, each with its own problem: gold pillars that force your angles, a silver vault that needs repeat hits, a funnel, a checkerboard that punishes a straight ball. Silver bricks take more hits the deeper you get. Gold never breaks and has to be played around.
Bricks drop capsules, one at a time as in the original: laser, enlarge, catch, slow, disruption, an extra Vaus, and the break that opens a warp and skips the rest of the stage. Enemies drop from the gates and foul your angles until you clear them.
The rule the whole thing hangs on is still the contact point on the paddle setting the departure angle. Hit it off the edge and you can steer. At the end of the thirteen, Doh.
Written for this site by PunkyBruiser. If something is broken, say so below.