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Rock Hauler

Asteroids, with the saucers that stop you hiding in a corner.

Shooter0 plays
SCORE 0Rock HaulerNO SCORE YET

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NOTES Left/Right rotate, Up thrusts, Z fires, X is hyperspace and might kill you.

About

added 2 months ago

Momentum carries through your turns, so aiming and moving are one decision, and the hardest habit to break is thrusting when you should be coasting. Bullets inherit your velocity, so firing behind you while running works properly.

The saucers are the game. The large one fires wildly and is worth 200. The small one leads its shots at where you are going to be, is worth 1000, and is the reason you cannot sit in a corner picking off fragments. Which one turns up depends on your score, exactly as it did in 1979: past ten thousand points it is nearly always the small one, and its aim tightens as you climb.

The saucer clock runs whatever you do, so waiting is not safe. An extra ship every ten thousand. Hyperspace has no invulnerability on the far side, which is the deal.

Written for this site by PunkyBruiser. If something is broken, say so below.

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